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Health & Wellness Rhona-Mae Arca Health & Wellness Rhona-Mae Arca

On Taking Brain Breaks

I don't know about you, but I find that it takes longer to recover from mental exhaustion than physical. That's why it's important to take regular brain breaks.

In some respects, I was better at taking mental breaks when I worked a "normal" job. I've been self-employed for 12 years and believe it or not, sometimes I find it hard to give myself permission to take a break. Or worse yet, I wait until the imaginary shutters in my brain slam shut and refuse to open.

I am sure that I am not alone in this. We live in a busy world. Thanks to technology, we can be constantly connected with family, friends, colleagues, clients and bosses. It's hard to get away from it all.

I don't know about you, but I find that mental exhaustion takes longer to recover from than physical exhaustion. So let's make a deal: let's try to take one of these mental health breaks this week. Starting today.

It doesn't even have to be a long break. Some websites say that just spending two minutes doing nothing is beneficial. In fact, most of my artist dates wind up being my brain breaks.

Let's start with one and then we'll work our way up. From just reading this list of ideas for mental breaks, it really sounds like we should take more than one a day.

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Health & Wellness, Pets Rhona-Mae Arca Health & Wellness, Pets Rhona-Mae Arca

Is Human Medicine Safe for Pets?

Can you give human medication to your pet? Yes, but it's important to know which kinds are beneficial and which ones are toxic to dogs and cats.

Some of you may have read my review of the Canine Equipment Ultimate Trail Pack with a twinge of concern. In it, I mention several types of human over-the-counter medication as being part of Maestro's medicine cabinet.

Some human medications are safe for pets. Before putting together your pet's medicine cabinet, there are two concerns: the medicine itself and the dosage.

First, it is important to be aware of which types of medication is safe for pet consumption. Veterinarian Dr. Patty Khuly has a really good list of 10 OTC medication that are safe for pets. Walker Valley Vet includes dosage recommendations on their list.

Conversely, the ASPCA has published a list of the Top 10 Human Medications that are Poisonous to Pets. Keep in mind that what is safe for a dog isn't necessarily safe for a cat.

My dog's travel first aid kit contains the following:

At home, he has his own bottle of hydrogen peroxide, witch hazel and Self Adhering Flexible Bandage. The latter has come in handy because Maestro pulled a muscle during his walk yesterday.

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Practicing Ideas for Playing Lightly

What to do when one hand is drowning out the other at the piano.

Anyone who has played a piano sonata (or its smaller cousin, the sonatina) knows that sometimes, it's really difficult to make your left hand play softly. There is the usual practice technique of ghost playing, otherwise known as "air piano".

When that doesn't work, there are a few other ideas. Usually, the first thing I try with students is the Mixed Media Drill. The "offending" (hand that is too loud) plays the notes on a different surface, such as the music desk or one's lap. The other hand plays on the keys normally.

Another thing you can do is change the keyboard surface where the loud hand plays. I placed a scarf on top of the bass note keys and asked my student H to play an excerpt of a song that required balance work. We only met with marginal success.

I was about to pull out some band-aids, but came across my roll of bandage tape. You can see the results of our handiwork in the photo. H played through the excerpt once again.

It's amazing! We subconsciously are more careful when there's a bandage of any sort on our fingers. In this case, there was a noticeable difference between the left hand and right hand. H's melody rang through more clearly, while her left hand played that Alberti bass groove more delicately.

Here's a piano tutorial on the Alberti bass:

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Video Game Jazz Music at The Runaway Five's First All Ages Show

Driving, funky jazz versions of video game music were on tap when The Runaway Five performed in concert in Calgary, Alberta at the National Musical Centre Saturday, April 6, 2013. It was the jazz group's first "all ages" show.

This concert featured Johnny Summers on trumpet and flugelhorn, Shane Statz on tenor sax, Sheldon Zandboer on piano, Brendan McElroy on bass and Karl Schwonik on drums. It was the group's first performance in a quintet configuration.

Jazz Arrangements of Classic Video Game Themes Played by the Runaway Five

The quintet opened the first half with two songs from the SNES game Earthbound (AKA "MOTHER 1+2"):"Sound Stone" and "Threed". This particular arrangement of the "Sound Stone" melody was quite lively, complete with stride piano. It featured solos by Shane, Johnny and and Sheldon.

In contrast, "Threed" was a laid back bossa nova. One of the neat moments in this arrangement was the transition between the flugelhorn and tenor sax solos. There was a lovely dialogue between the two instruments, which weaved and bobbed like someone floating aimlessly in the pool or ocean. I could have sworn I heard a "quote" from "Rainy Days and Mondays" by The Carpenters for a fraction of a second.

Next game on the set list was SimCity 3000, which is known for its jazz and new age soundtrack. "Updown Town" was a toe-tapping medium upswing. The trumpet solo began in the lower registered with shots that gradually led the listeners higher and higher. This was followed by an extremely chromatic piano solo, complete with rapid-fire blues riffs and shakes. After a very catchy vamp, the tenor sax solo gradually built up higher and higher, like a skyscraper.

"Into the Darkness" from Final Fantasy IVwas a lazy jazz waltz. The ensemble played upon the rhythmic ostinato from the introduction, working it into their solos. The flugelhorn solo was soft and mournful. In contrast, the tenor sax rose and fell like waves. The piano solo had punchy riffs and crunchy chords, while the bass solo played upon the theme, leading the audience deeper and deeper, lower and lower into blackness.

Another highlight from the first set was "Love Song" from BioWare's Dragon AgeThis slow jazz waltz featured a beautiful duet between the flugelhorn and tenor sax. The sax solo began simply, who lush long tones, but the rhythm grew in complexity, building the tension. In contrast, the piano solo featured tender chords that rose and fell like a sigh. It too gradually grew in intensity with crunchier harmonies. The gradual deconstruction of the theme was a neat effect, just before leading the audience back to the head.

Three more video game themes were performed in the first set. "Buy Something Will Ya" (Earthbound) was a moderate swing number. "Zelda's Lullaby" (Zelda), which showcased the flugelhorn and piano. The Runaway Five closed the first set with the "Overworld Theme" from Super Mario Bros 2.

Soul Jazz, Ragtime and Swing Video Game Music in The Runaway Five's All Ages Concert

The Runaway Five did their best to make the audience forget the miserable weather outside with "Koopa Troopa Beach" from Super Mario Kart 64. Was I the only one pretending to drive my Mario Kart around the beach during the performance? I hope not.

The tenor sax solo was wavy, with splashes up into the higher register. The  flugelhorn solo kept the mood high and bright, not just with playing in the higher register, but with the introduction of a different rhythm. The piano took that rhythm and changed it even more. When the head returned to lead us back to the finish line, it was a nostalgic moment.

Another highlight from the second half of the show was "Muscle Soul" from Battlefield Bad Company 2 Vietnam (Hill 137). This isn't a game I'd normally play, so hearing this theme was my introduction to the music of Anders Lewen.

This number opened with the bass and drums vamping on that opening riff until one by one, the rest of the company stepped in. The trumpet solo traversed a wide range, like a unit marching to their next mission. The sax solo was as soulful as the original recording. The piano solo had a little Motown, a little funk and a hint of disco.

The Runaway Five closed the show with "Air Platform - The Athletic Rag" from Super Mario World. The quintet had fun playing around with the two main themes from this classic video game. The trumpet solo used the A theme as a springboard to new riffs.

The tenor sax took the last rhythms played by the trumpet and then improvised on the B theme, then back to the A theme before tossing it to the piano, where we heard a chromatic treatment of the B theme, complete with zippy runs. The drum solo was playful, exploring different rhythmic and timbre combinations.

Three more VG themes were featured in the second set, including the "Figaro Castle Theme" from Final Fantasy III (VI), "Green Hill Zone" from Sonic the Hedgehog 2 opened with the drums and music from Street Fighter.

About The Runaway Five

Founded by Brendan McElroy, the Runaway Five performs jazz music arrangements of classic video games, including Super Mario Bros., Final Fantasy and Zelda. In 2008 and 2009, the group performed at Massey Hall in Toronto during the Video Games Live tour. The ensemble members change, increasing or decreasing depending upon the needs of the show.

The Runaway Five performed an intimate concert open to all ages on Saturday, April 6, 2013 at the National Music Centre. The interplay between the musicians was a delight to hear, while the themes left the audience feeling nostalgic about games past and present.

If you missed the show, you can check out some of group's earlier performances on their Youtube Channel. The Runaway Five will perform later this year. Details to follow.

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Geeking Out, Interviews, Music Rhona-Mae Arca Geeking Out, Interviews, Music Rhona-Mae Arca

THWOMP Interview: On Video Game Bands and Niches

In Part Two of this exclusive interview, Brad Stanton and Dave Marshall of the Nintendo® cover band THWOMP discuss band names and niches.

In Part Two of this exclusive interview, Brad Stanton and Dave Marshall of the Nintendo® cover band THWOMP discuss band names and niches.

Inspired by the music of video game composers Nobuo Uematsu (Final Fantasy), Koji Kondo (Super Mario Bros) and more, Nintendo® cover band THWOMP share their music with a growing fan base of gamers young and old.

Brad Stanton (lead guitar) and Dave Marshall (keyboards/percussion) from THWOMP take a break from their Animethon 17 preparations to chat with Suite 101. In the first part of their interview with Suite 101, Brad and Dave discussed THWOMP's origins. In this installment, they discuss Nintendo® bands, names and niches.

THWOMP on Naming the Band

It took the band a long time to settle on a name."I don’t even remember any of the iterations before we figured out THWOMP", said Brad. "We tried to have some “Legend of Zelda” reference for a while. We could never find one we liked."

By then, the band was starting to get gigs, making it necessary to name the band. "I don’t remember who came up with it," said Brad. "We should just attribute it to the drummer. It was probably him. I remember we were all standing there out in the parking lot of our jam space, drinking beer and smoking; and somebody said, “THWOMP”. We all just looked at him and we were all like, “Yeah!” It was definitely one of those "light shining from the clouds" moments. On the parking lot of our shitty jam space."

Nintendo® Bands and MAGFest

There are several Nintendo® cover bands out there, such as The Advantage, The Minibosses, Armcannon and NESkimos. Some have carved a niche for themselves in the realm of video game music. One of the top groups is Powerglove, a metal group. Another band, The OneUps, performs jazz interpretations of video game music.

Some of these bands perform at anime conventions and comic cons. The popular Nintendo® bands perform at MAGFest, a video game festival and conference in New Jersey. "Everybody but us, pretty much," said Brad. Their time will come.

On THWOMP’s Musical Niche

The members of the band are involved in other music groups and projects, ranging from jazz to rock and from bar gigs to workshops. THWOMP's focus, however, will forever be video game music. "It will never be anything other than that," said Brad. "It will never be watered down. It will never be compromised."

Their musical background and training, along with their love for the original music influences their philosophy. "We’re all purists about it, really," said Brad. "We really try to make everything absolutely note-for-note. Absolutely exact. We have really high standards for each other." They admit to holding some "good natured but fierce" cutting contests at rehearsals and putting each other in his place on occasion.

Giving others the same nostalgia factor they experience when playing classic Nintendo® music is not only important to them, it's their favorite part about playing this style of music. "We really want it to be fast, punchy, everything you remember," said Brad. "Every show we play, there’s some 30-year old guy in the audience who has no idea who we are and just stands there agape, staring at us, nearly crying. That happens at every show we play and it’s so gratifying.

The band enjoys watching the audience going through the actions from various Nintendo® video gameswhile they perform. "Tetris is always amusing because people try to become Tetris pieces," recalled Dave. "I don’t know if anyone’s come very close to being a Tetris piece yet but we’re interested to see people keep trying."

THWOMP is a Nintendo® band comprised of Calgarians Brad Stanton (lead guitar), Colin Mitchel (lead guitar), Scott Munro (bass), Scott Moffat (drums), David Marshall (keyboards/percussion) and Kirk McVean (keyboards). For more information about THWOMP, the band or to listen to audio clips, visit their website, BandCamp and Myspace page.

The full interview series:

Full interview series: Part 1 – THWOMP’s Origins | Part 2 – Band Names & Niches | Part 3 – Songwriting | Part 4 - Hey! Listen! CD Release | Part 5 - On Gigs | Part 6 - Convention Gigs | Part 7 - Video Games | Part 8 - Fun & Food

Hey! Listen! Album Review

Originally published on Suite101.com on July 27, 2010. Updated on March 22, 2013. All rights reserved by Rhona-Mae Arca.

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