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My First FallCon
It was short but sweet. My first FallCon was an adventure that was the highlight of my tabletop gaming extravaganza weekend.
I first heard about FallCon two years ago through one of my friends in Japanese class. At the time, I was intrigued, but for whatever reason, didn’t go. This year was different. Over the summer, I explored some new tabletop games with friends and at GeekMoot. I wanted to explore more games.
It would have been nice to attend the entire convention (September 27 - 29, 2013) but alas, time is so short. I only had time to attend the session on Saturday afternoon. Since it was my first time, I decided to register for Open Gaming.
This was a little different from GeekMoot. Upon registering for FallCon, you are basically reserving a seat, which becomes especially important when one of the featured games is running. You can see how many spaces are available at a table when you view your account. Or, if you're on the waiting list, you can see what position you are in.
It was just an adventure getting there. The venue is on the opposite end of town from where I live. Couple that with the fact that I was coming up from High River where I was visiting family - combo that with Deerfoot Trail being reduced to single lane traffic, starting at 22X - level that up with the fact that the detour ended in me overshooting my destination and backtracking through neighbourhoods I never knew existed - and you get one grumpy panda.
Now, don’t you tell me to turn on Google Navigation. My Android doesn't really get along with Google Maps or Google Navigation and I prefer using landmarks. Besides, I’m a hard copy map gal in the end. Guess what I forgot to print off that morning?
I was relieved to finally pull into the very full parking lot at the Commonwealth Centre and even more relieved to meet up with a friend’s hubby in the parking lot. He gave me the lay of the land upon entry: vendors here, food there, registered games right by the vendors and open gaming tables as far as the eye could see. In the very far corner, my friend and other volunteers were busy at the Games Library.
Speaking of the Games Library, what an impressive sight! There were over 690 tabletop games (some multiples). What was even more amazing was the fact that the majority of those games belong to one person.
My first stop was to the two vendors. The one game I didn’t purchase during my shopping spree was King of Tokyo. I’ve been itching to stomp around, kaiju style ever since GeekMoot but Imaginary Wars and Sentry Box were sold out when I went. I bought it from Boardgames.ca .
We caught up with my friend and then went in search of a table looking for players. These tables were denoted by an orange cone. Other tables sported a red cone, which meant that the players were in search of a teacher.
First up: Tzolk’in: The Mayan Calendar. The basic premise is similar to some games that I’ve played - build your kingdom/domain/land, gather resources, care for your people. However, the layout is quite different:
There’s a quite a bit more to the game. I was actually glad that our teacher (my friend’s hubby) had to explain the game three times, although I did feel badly for him. Since I was the first newbie at the table, I got the spiel, with added information, three times. Once he finished giving the rundown, another person showed up and then another.
There are six interconnected gears. On your turn, you can either place your workers on the lowest available spot in a wheel, or take them off so that you can reap the benefit granted for being in that spot. The wheels turn as the calendar advances, so your workers go around, stopping at different spots. It’s a waiting game to obtain a particular item, be it a building resource, corn to feed your workers, the right to build, an extra worker, etc.
Through all the action, you are trying to gain Victory Points. These are achieved in various ways, such as erecting buildings and temples, traversing the big blue wheel and moving up the temple levels as you gain favour with the Mayan gods.
Make sure you keep enough corn to feed your people otherwise, you will lose favour with the gods. I wound up with negative points for a while because of that.
If you need extra corn, one way you can get corn is to take control of the Headdress. You gain whatever corn has built up in the kitty AND you get control of the calendar. You can move time forward one day or two. You can also move the calendar backwards, in hopes of positioning your workers in a better spot on the gears.
It’s a neat game, but we three newbies readily agreed that it’s hard to get our brain around. It’s a game I’d like to try a few more times with a more experienced player as a guide before attempting to play it with me trying to be the coach.
It’s also one of the longer games too. The Boardgame Geek estimates gameplay at 90 minutes.
While we were playing, my nose was bombarded with delectable scents from the kitchen. People were ordering not just burgers and fries, but lasagna and Shepherd’s Pie. Oh so yummy. However, I made do with popcorn as I had dinner plans.
Next game: Bruges (pronounced “broozh” or “”brugguh”). It’s a city in Belgium. The game is set in Bruges during the Renaissance. Players are wealthy merchants competing to be Number 1. This is achieved by earning a high reputation on the scale, building as many buildings and canals as you can and having as many highly valued people out in your neighbourhood.
I was joined by a gentleman from BC and two ladies. The two ladies were familiar with the game.
Gameplay consists of four phases. In the first, we built our hand from the two decks of cards. The cards have colour-coded houses on one side and people on the other.
Phase 2 involves Player 1 rolling the coloured dice. The colours correspond with the works and the houses. If a player rolls a “5” or a “6”: watch out! Everyone gets struck with misfortune, such as pestilence or fire, earning a Threat Marker. Then, players can decide whether or not they want to pay the fee shown on the designated die to move up the Influence (or “Reputation”) Track.
In Phase 3, the players go around the table, playing their hand. Players can build canals or buildings, recruit workers, put workers in their buildings and activate an action listed on a card that’s in your neighbourhood.
In the final phase, players determine “majorities”. That is, you determine who’s the winner of that round in terms of canals, people and influence.
The decks are then passed to the next person. He or she becomes the Player 1 for the new round.
It’s straightforward enough. In some ways, I like it better than Dominion because of all the extra parts. You have your workers, gilder, cards and game piece. The combination of using cards and dice is neat as well.
Gameplay is listed at 60 minutes, but I’m sure we took longer than that. I think we were actually closer to 90 minutes. We missed out on the auction (which sounded quite lively). However, we were all committed to completing the game.
My first FallCon was short and sweet. The registration process was straight forward. The scheduling was varied. The cone system was brilliant. That Games Library simply blew me away. Everyone I played with or spoke to was extremely friendly and helpful.
And so ended my first FallCon experience, but not my gaming weekend. You see, my tabletop extravaganza began Friday night with a game of Pandemic. My brother and I wanted to see if we could save the world in a two-player scenario. Not only did we develop cures for all four dreaded diseases, we decided to keep playing until we eradicated all those nasty cubes from the world map.
The outbreaks started in Asia. We decided that it was fitting that we end up back in Asia. After we traversed the globe, treating and curing the world of Bugger Black, Bad Blue, that Darn Red and the Pesky Yellow diseases, we met up in Tokyo so our game pieces could party it up in Akihabara.
Sunday, we cracked open King of Tokyo. It was a fierce family fight amongst our kaiju, with each member employing a different gaming strategy. It was a bloody battle, coming back from 3 HP, but Mekka Dragon and I were victorious.
Now, it’s another year until FallCon 27. Thankfully, there are various tabletop gaming meetup groups, Gamer Sundays at Dickens’ Pub and of course, as many gameplay opportunities we can squeeze in with family and friends.
If you’d like to check out any of these games, head to a specialty gaming store. In Calgary, we have several, including Imaginary Wars, Revolution Games and Music and The Sentry Box. Otherwise, check out Amazon (click on the game links above) or GermanGames. If you have a favourite tabletop gaming store, feel free to share in the Comments section.
Ready for FallCon 26?
Looking forward to my very first FallCon experience. Although I can't spend the entire weekend playing tabletop games, I'm just glad that I will be able to try out some new games. Online registration has closed, but you can still register for available sessions at the door. For more information, visit FallCon's website.
You can also check out the promo piece that appeared in FFWD earlier this week. FallCon was also featured on the Breakfast Show this morning.
My First Geek Moot
A look at my first Geekmoot experience.
For some reason or another, I never made it to Geekmoot 1.0 or 2.0. I really didn't want to sit out this year's due to a cold/flu. Thankfully, I recovered enough to go out and play at Geekmoot 3.0. As I walked through to the front of the Hillhurst Sunnyside Community Centre, my eyes bugged out. The gymnasium was filled with tables with people playing tabletop games at each one. The main area had teens playing Dance Dance Revolution, with another group on the side playing games on their laptops. Patrons were watching Lloyd the Conqueror, a locally produced film, in the far room.
After paying my $5 admission, which included food and drink, I stepped into the gym. The energy in the room was just marvellous. There were kids as young as three playing all the way up to people who have retired from their jobs. Good clean fun without any electronics. I felt like I was a kid.
Then, the vendors caught my attention. A couple of my students would have squealed upon spying the Zelda Sage Medallions with Sage Temple Plaque at Chinook Crafts' booth, while one of my friends would have had a BRONY moment at the sight of the excellent renditions of Fluttershy, Twilight Sparkle and Apple Jack.
On the other side of the gym, I caught up with a gal I knew from a now defunct anime group. Their amigurumi and buttons were pretty neat (Aerel and shi-oni). And I was good - I looked at the the well-designed hoodies and cosplay caps at Canada Cosplay - and didn't break the bank. I just kept on walking.
It was really great to try out new tabletop games. That day, I tried out Robo Rally, King of Tokyo, The Resistance and Hanabi.
Robo Rally is a neat board game in which you are all robots. You program your robot to move in a certain order, working your way to the numbered flags. However, you don't know what path the other robots have. Their moves could affect your trajectory. Robo Rally is available at your local gaming or toy store. Online, you can purchase it at Amazon.ca or Amazon.com.
I really enjoyed King of Tokyo: Players are kaiju monsters fighting for supremacy in Tokyo. Who can dish the most damage and lose the least amount of health? I, um, er, rolled three to four claws at the beginning. My Cyber Bunny wreaked havoc on the other monsters. It's also available at your local gaming or toy store or online at Amazon.
In The Resistance, resistance fighters and spies team up to complete unexplained missions. Spies try not to identify themselves to the resistance. Little did I know that by not putting myself on the first mission, I didn't show that I trusted the other members. Nay, apparently, I gave away that I was a spy off the bat. I make a bad spy.
This was my least favourite game. I need to know what kind of mission we're on and what obstacles we're up against. I want to know what my special moves are (Yes, I grew up on RPG games and online adventure games).
The last game was unusual. Hanabi is a collaborative card game. Members hold their cards with the faces towards the other players. With clues from the others, you try to figure out which card to play to help the team build fireworks (the numbered cards must go up sequentially). Although I liked it, I think I need to actually write down the clues next time (If you follow any of my other blogs, you know that I am NOT an aural learner).
Another highlight of the evening was the opportunity to hear THWOMP live in concert. I interviewed Brad Stanton and Dave Marshall from the band back in 2010 for a series originally published on Suite101. It now lives on one of my blogs, The Musical Muse.
Oh how apropos! My mp3 player randomly switched to THWOMP's Zelda set. They performed many beloved themes that are on their Hey! Listen album.
All in all, my first Geekmoot was a wonderful experience. I met some new gaming buddies, heard about a few upcoming tabletop gaming events and caught up with anime and gaming friends I haven't seen in a while. Looking forward to Geekmoot 4.0!
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